laatste versie
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+30
-5
@@ -3,6 +3,7 @@
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* Turbo Race - HTTP + WebSocket server
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* Serveert de statische frontend en draait de spelengine.
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* Host-eindpunt: verbind met ?host=<ADMIN_TOKEN> en druk op "s".
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* De host is toeschouwer: rijdt NIET zelf mee, maar volgt de koplopers live.
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*/
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const path = require('path');
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const http = require('http');
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@@ -70,6 +71,20 @@ wss.on('connection', (ws) => {
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try { msg = JSON.parse(buf.toString()); } catch { return; }
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switch (msg.type) {
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case 'join': {
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const isHost = !!(msg.hostToken && ADMIN_TOKEN && String(msg.hostToken) === String(ADMIN_TOKEN));
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if (isHost) {
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// Host = toeschouwer: neemt geen spelerslot in, toont de koplopers.
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ws.isHost = true;
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send(ws, {
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type: 'joined',
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host: true,
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spectator: true,
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self: { name: 'Host', color: '#ffd93d' },
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snapshot: game.snapshot(),
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track: game.track,
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});
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break;
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}
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let player;
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try {
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player = game.addPlayer(msg.name, msg.color, msg.hostToken, ADMIN_TOKEN);
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@@ -81,6 +96,7 @@ wss.on('connection', (ws) => {
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type: 'joined',
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id: player.id,
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host: player.host,
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spectator: false,
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self: { name: player.name, color: player.color },
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snapshot: game.snapshot(),
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track: game.track,
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@@ -92,20 +108,29 @@ wss.on('connection', (ws) => {
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if (!id) break;
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const p = game.players.get(id);
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if (!p) break;
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p.steer = Math.max(-1, Math.min(1, Number(msg.steer) || 0));
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if (typeof msg.x === 'number') {
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p.followX = Math.max(12, Math.min(408, Number(msg.x))); // vinger volgen
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p.steer = 0;
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} else {
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p.steer = Math.max(-1, Math.min(1, Number(msg.steer) || 0));
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p.followX = null; // toetsenbord
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}
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break;
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}
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case 'host_start': {
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const id = sockToId.get(ws);
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const p = id && game.players.get(id);
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if (!p || !p.host) break;
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const allowed = ws.isHost || (() => {
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const id = sockToId.get(ws);
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const p = id && game.players.get(id);
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return !!(p && p.host);
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})();
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if (!allowed) break;
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if (game.hostStart()) broadcast({ type: 'phase', phase: 'countdown', hostStart: true });
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break;
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}
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case 'ready_again': {
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const id = sockToId.get(ws);
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const p = id && game.players.get(id);
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if (!p) break;
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if (!ws.isHost && !p) break;
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if (game.readyAgain()) broadcast({ type: 'phase', phase: 'lobby', reset: true });
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break;
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}
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